VR-based training is defined by using computer hardware and software generated user-computer interface for users to interact with virtual environments that relate to the real world to facilitate task- oriented training and provide multimodal feedback to augment functional recovery. VR is defined as a “computer-based technology that allows users to interact with a multisensory simulated environment and receive ‘real- time’ feedback on performance
Indications
- Vestibular disorders
- Cerebro vascular accidents
- Parkinsons disease
- Multiple sclerosis
- Hemineglect patients
- Traumatic brain injury patients
- Spinal cord injury
- Paediatric (hand held VR)
- Mental health support
Contraindications
- Cognitive deficits
- Perceptual disorder
- Disoriented
- Communication affected
- Visual defects (diplopia, scartoma, monocular vision)
- Seizures
- Severe vertigo
Uses
- To improve balance
- To improve balance co-ordination
- To improve gait pattern
- To improve perception
- To improve strengthening
- To improve motor function
- Pain management (Emotional)
- To improve cognition, attention
Advantages
- Motivation & independent practice, Stimulus control
- Adaptation &intractable levels
- Same functional skills and goals at different platforms
- Becoming a more educatable and understandable equipment