Welcome to Virtual Rehabilitation

VR-based training is defined by using computer hardware and software generated user-computer interface for users to interact with virtual environments that relate to the real world to facilitate task- oriented training and provide multimodal feedback to augment functional recovery. VR is defined as a “computer-based technology that allows users to interact with a multisensory simulated environment and receive ‘real- time’ feedback on performance

Indications

  • Vestibular disorders
  • Cerebro vascular accidents
  • Parkinsons disease
  • Multiple sclerosis
  • Hemineglect patients
  • Traumatic brain injury patients
  • Spinal cord injury
  • Paediatric (hand held VR)
  • Mental health support

Contraindications

  • Cognitive deficits
  • Perceptual disorder
  • Disoriented
  • Communication affected
  • Visual defects (diplopia, scartoma, monocular vision)
  • Seizures
  • Severe vertigo

Uses

  • To improve balance
  • To improve balance co-ordination
  • To improve gait pattern
  • To improve perception
  • To improve strengthening
  • To improve motor function
  • Pain management (Emotional)
  • To improve cognition, attention

Advantages

  • Motivation & independent practice, Stimulus control
  • Adaptation &intractable levels
  • Same functional skills and goals at different platforms
  • Becoming a more educatable and understandable equipment